
On a side note, both Sugarbytes and Illformed/Glitch 2 use to have sales on Black Friday or/and around Christmas EDIT: BTW I think the main reason why Glitch 2 hasnt seen any updates since last year is that its working in its current state. For now, I'm simply hoping that people will appreciate the fact that I gave away my work for so many years, and will hopefully choose to support me financially now that I'm able to develop my ideas further. Its a bit more complex/less intuitive than Glitch 2 but it also gives you more possibilities.

It's more like Glitch 2 is the way I would have done things years ago if I'd had more experience at the time.Īs I continue to work on it and release new updates, Glitch 2 will gradually gain more of its own identity, with new effects, new features, etc. It's probably better not to think of it in such strict terms of changing from version 1.3 to version 2.0.

In many ways it's obviously quite similar to the previous version, but behind the scenes I've completely rewritten all the code from scratch using what I've learned over the years. Glitch is a sound impact module for Windows (VST), Mac (VST and AU) and Linux (VST), open in both 32-bit and 64-bit gatherings. If that was not immediately obvious from looking at a screenshot or trying the demo (and comparing both to the previous version), then perhaps I've failed, haha. Glitch 2.0.2 : Commercial Software : VST : Download Update : Glitch 2.0.2 : Commercial Software : AU, VST : Download Update : Glitch 2.0.

The main difference is obviously the improved sequencer with the ability to trigger multiple effects at once. Okay, I got a response back from Kieran about what's new in version 2.
